bind z "+zoom;+attack;-attack;-zoom" bind p say "^7nyt saat jopon kadesta!" bind o vsay "^8Kimppi" bind i vsay_team FTFallback "^3>>>^3Speket omille paikoille!!^6<<<" bind h "weaponbank 3; zoomin" bind mwheelup weaponbank 5 bind mwheeldown weaponbank 6 bind mouse5 weaponbank 3 bind mouse6 weaponbank 7 bind F4 "setspawnpt 1; echo ^6spawnpt ^11"§i bind F5 "setspawnpt 2; echo ^6spawnpt ^22" bind F6 "setspawnpt 3; echo ^6spawnpt ^33" bind F7 "setspawnpt 4; echo ^6spawnpt ^44" bind F8 "setspawnpt 5; echo ^6spawnpt ^55" bind CTRL set "b_antilag 1" bind mouse4 set "b_antilag 2" seta r_picmip "1.0" seta cg_drawTeamOverlay "2" seta cl_punkbuster "1" seta r_detailtexture "1" seta cl_allowDownload "1" seta cg_autoswitch "0" seta cg_predictItems "1" seta cg_viewsize "100" seta cg_autoaction "9" seta cg_smoothclients 1 seta r_compressmodels 0 seta cg_marktime 0 seta cg_wolfparticles 0 seta cg_coronas 0 seta cg_coronafardist 0 seta m_pitch "0.010" seta pmove_fixed 1 seta m_pitch 0.016 seta cl_125hz 1 seta cg_crosshairhealth 0 seta r_mapoverbrightbits 2.0 seta r_glDriver "opengl32" seta r_allowExtensions "1" seta r_ext_compress_textures "1" seta r_ext_gamma_control "1" seta r_ext_multitexture "1" seta r_ext_compiled_vertex_array "1" seta r_ext_texture_env_add "1" seta r_roundImagesDown "2" seta r_detailtextures "32" seta r_texturebits "32" seta r_colorbits "32" seta r_stereo "0" seta r_stencilbits "12" seta r_depthbits "32" seta r_overBrightBits "1" seta r_ignorehwgamma "0" seta r_mode "6" seta r_fullscreen "1" seta r_customwidth "1600" seta r_customheight "1024" seta r_customaspect "1" seta r_simpleMipMaps "0" seta r_vertexLight "1" seta r_subdivisions "20" seta r_smp "0" seta r_ignoreFastPath "0" seta r_lodCurveError "250" seta r_lodbias "2" seta r_flares "0" seta r_ignoreGLErrors "1" seta r_fastsky "1" seta r_drawSun "0" seta r_dynamiclight "0" seta r_dlightBacks "1" seta r_finish "0" seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" seta r_swapInterval "0" seta r_facePlaneCull "1" seta r_primitives "0" seta r_vertexLight "1" seta r_vertexlighting "1" seta r_ati_truform_tess "0" seta r_ati_fsaa_samples "0" seta r_ext_compressed_textures 1 seta r_clear 1 seta r_nocull 0 seta cg_shadows "0" seta vid_xpos "3" seta vid_ypos "22" seta s_volume "0.8" //0.2 seta s_musicvolume "0" seta s_separation "0.5" seta s_khz "22" seta s_compression "1" seta s_mixahead "0.2" seta s_mixPreStep "0.08" seta s_rolloff "1.0" seta s_doppler "0" seta s_distance "100.0" seta s_min_distance "3.0" seta s_max_distance "1000.0" seta s_leafnum "0" seta s_refgain "0.45" seta s_refdelay "2.0" seta s_polykeep "1000000000" seta s_polysize "10000000" seta s_polyreflectsize "10000000" seta s_numpolys "400" seta s_bloat "2.0" seta s_occfactor "0.5" seta s_occ_eq "0.75" seta cg_brassTime "0" seta cg_drawCrosshair "2" seta cg_drawcrosshairnames "1" seta cg_drawGun "0" seta cg_zoomfov "55" seta cg_fov "90" seta cg_stereoSeparation "0.4" seta cg_gibs "0" seta cg_draw2D "1" seta cg_drawStatus "1" seta cg_drawTimer "0" seta cg_drawFPS "1" seta cg_drawSnapshot "0" seta cg_draw3dIcons "0" seta cg_drawIcons "1" seta cg_drawAmmoWarning "0" seta cg_drawAttacker "0" seta cg_drawRewards "0" seta cg_crosshairSize "40" seta cg_cursorhints "1" seta cg_crosshairX "0" seta cg_crosshair 2 seta cg_crosshairY "0" seta cg_simpleItems "1" seta cg_lagometer "1" seta cg_railTrailTime "400" seta cg_runpitch "0" seta cg_runroll "0" seta cg_bobup "0" seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_teamChatTime "2000" seta cg_teamChatHeight "12" seta cg_forceModel "1" seta cg_deferPlayers "1" seta cm_playerCurveClip "1" seta r_gamma "2.0" seta r_intensity "1.00" seta r_preloadTextures "0" seta r_lowMemTextureSize "2048" seta r_roundImagesDown "5" seta s_loadas8bit "1" // C O M - Settings seta com_blindlyLoadDLLS "1" seta com_blood "1" seta com_hunkMegs "192" seta com_soundMegs "32" seta com_ zonemegs "32" seta com_introplayed "0" // V M - Settings seta vm_cgame "0" seta vm_game "0" seta vm_ui "0" // C L - Settings seta cl_yawspeed "140" seta cl_pitchspeed "140" seta cl_maxpackets "100" seta cl_packetdup "1" seta cl_allowdownloads "0" // Net-Speed - Settings seta rate "25000" //6000 seta snaps "40" seta cl_timenudge "0" // G - Settings seta g_spSkill "4" seta g_maxGameClients "0" seta g_log "games.log" seta g_logSync "0" // N E T - Settings seta net_noudp "0" seta net_noipx "0" seta net_socksEnabled "0" seta net_socksServer "" seta net_socksPort "1080" seta net_socksUsername "" seta net_socksPassword "" // CM - Settings seta cm_playerCurveClip "1" // --------- railgun settings -------- set cg_railtrailtime 0 set r_railsegmentlength 0 set r_railcorewidth 2 set r_railwidth 1 // refreshrate & maxfps seta r_displayrefresh 100 seta com_maxfps 125 seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" seta r_ext_NV_fog_dist "0" //ETpro settings b_drawclock 1 b_hitsounds 1 b_hudyoffset 0 b_althudflags 0 // Class selection script bind LEFTARROW "vstr cl_left" bind RIGHTARROW "vstr cl_right" bind UPARROW "vstr cl_up" bind DOWNARROW "vstr cl_down" bind ENTER "vstr exec_class" set exec_class "vstr cl_medic" set menu_medic "echo ^7Selecting ^2[^7Medic^2]; set exec_class vstr cl_medic; set cl_left vstr menu_fops" set menu_fops "echo ^7Selecting ^2[^7Field ^7Ops^2]; set exec_class vstr cl_fops; set cl_left vstr menu_medic" set cl_left "vstr menu_medic" set menu_cov1 "echo ^7Selecting ^2[^7Covert^2:^3Sniper^2]; set exec_class vstr cl_cov_sniper; set cl_down vstr menu_cov2" set menu_cov2 "echo ^7Selecting ^2[^7Covert^2:^3FG42^2]; set exec_class vstr cl_cov_fg42; set cl_down vstr menu_cov3" set menu_cov3 "echo ^7Selecting ^2[^7Covert^2:^3Sten^2]; set exec_class vstr cl_cov_sten; set cl_down vstr menu_cov1" set cl_down "vstr menu_cov1" set menu_engy1 "echo ^7Selecting ^2[^7Engineer^2:^3SMG^2]; set exec_class vstr cl_engy_smg; set cl_right vstr menu_engy2" set menu_engy2 "echo ^7Selecting ^2[^7Engineer^2:^3Riflenade^2]; set exec_class vstr cl_engy_rifle; set cl_right vstr menu_engy1" set cl_right "vstr menu_engy1" set menu_sol1 "echo ^7Selecting ^2[^7Soldier^2:^3Mortar^2]; set exec_class vstr cl_sol_mortar; set cl_up vstr menu_sol2" set menu_sol2 "echo ^7Selecting ^2[^7Soldier^2:^3Panzerfaust^2]; set exec_class vstr cl_sol_panzer; set cl_up vstr menu_sol3" set menu_sol3 "echo ^7Selecting ^2[^7Soldier^2:^3Flamethrower^2]; set exec_class vstr cl_sol_flamer; set cl_up vstr menu_sol4" set menu_sol4 "echo ^7Selecting ^2[^7Soldier^2:^3MG^2]; set exec_class vstr cl_sol_mg; set cl_up vstr menu_sol1" set cl_up "vstr menu_sol1" set cl_medic "class M; say_team ^7Going ^2[^7Medic^2]" set cl_fops "class F; say_team ^7Going ^2[^7F^7Ops^2]" set cl_cov_sniper "class C 3; say_team ^7Going ^2[^7Covert ^7Ops ^2: ^3Sniper^2]" set cl_cov_fg42 "class C 2; say_team ^7Going ^2[^7Covert ^7Ops ^2: ^3FG42^2]" set cl_cov_sten "class C 1; say_team ^7Going ^2[^7Covert ^7Ops ^2: ^3Sten^2]" set cl_cov_sten "class C 1; say_team ^7Going ^2[^7Covert ^7Ops ^2: ^3Sten^2]" set cl_engy_smg "class E 1; say_team ^7Going ^2[^7Engineer ^2: ^3SMG^2]" set cl_engy_rifle "class E 2; say_team ^7Going ^2[^7Engineer ^2: ^3Riflenader^2]" set cl_sol_mortar "class S 5; say_team ^7Going ^2[^7Soldier ^2: ^3Mortar^2]" set cl_sol_panzer "class S 4; say_team ^7Going ^2[^7Soldier ^2: ^3Panzerfaust^2]" set cl_sol_flamer "class S 3; say_team ^7Going ^2[^7Soldier ^2: ^3Flamethrower^2]" set cl_sol_mg "class S 2; say_team ^7Going ^2[^7Soldier ^2: ^3MG42^2]"